Collect Every MLB Home Run · Live
GPU-generated art from live Statcast data. One owner per moment.
Barreled turns every MLB home run into a collectible piece of generative art. Each visualization is built from real Statcast telemetry, modeled through physics equations, and rendered on an NVIDIA RTX 4080 GPU — then published to barreled.io and Barreled’s X feed within minutes of the ball clearing the wall.
Every home run can only be claimed once. Sign in with X and be first to own the moment.
When a home run is recorded, the system ingests Statcast data — exit velocity, launch angle, spray angle, and landing coordinates — and reconstructs the ball’s trajectory using projectile physics with drag and Magnus force corrections.
The 3D scene is rendered on an NVIDIA RTX 4080 GPU at 30fps. End-to-end latency from the real-time crack of the bat to the published clip on Barreled is typically 4–6 minutes.
Each home run is rated on a 0–100 composite scale derived from four weighted components, calibrated against the 2025 full season HR distribution.
| Component | Weight | Scale |
|---|---|---|
| Exit Velocity | 35 pts | Linear: 90 mph (0) → 120 mph (35) |
| Distance | 35 pts | Linear: 330 ft (0) → 480 ft (35) |
| Win Probability Added | 15 pts | Linear: 0% (0) → 50% (15) |
| Pitcher Dominance | 15 pts | Composite z-score from K-BB%, SIERA, fWAR, SwStr%, HR/FB |
WPA is calculated via a logistic win-probability model that accounts for inning, score differential, outs, base state, and home-team advantage. A walk-off grand slam in a tied game scores significantly higher than a solo shot in a blowout.
Pitcher Dominance is a composite ranking built from FanGraphs data for pitchers with 50+ IP: K-BB% (30%), SIERA (25%), fWAR (20%), SwStr% (15%), and HR/FB (10%). Pitchers below the IP threshold use a blended prior-season estimate. Unknown pitchers default to league average.
Components scoring in the 97th percentile earn a +7 bonus (EV ≥ 115 mph, distance ≥ 460 ft, WPA ≥ 40%, or pitcher score ≥ 14). The final score is capped at 100.
Certain game situations trigger special edition classifications. These receive holographic card treatments and distinct visual effects.